The new issue of Wired has a couple articles I found interesting, covering the Rock Band video game and Robot Chicken on Cartoon Network’s Adult Swim. To me, both of these cases represent new ways of making old media more accessible, so to speak. In the case of Rock Band, Alex Rigopulos, the CEO of Harmonix, compares the product to early MTV:
“Sitting down and watching music was a new thing — it changed the mass market’s notion of what music entertainment was,” he says. As we sit in his office, he describes how Rock Band could be the next stage of evolution for the music industry, as well as the game industry. […] “In five years, this is how people are going to consume the music they love.”
And in the case of Robot Chicken, we go from playing with toys to watching other people play with their toys:
“The show looks like what nearly every kid did: You got out your cars and G.I. Joes and smashed them together,” says Chicken fan Mike Johnson, codirector of the 2005 stop-mo blockbuster Tim Burton’s Corpse Bride. “The show works because it captures the joy of playing with your toys.”
In both cases, these products are about enabling us to do things we weren’t otherwise able to do as adults. “Playing music is one of the most blissful feelings life has to offer,” Rigopulos says, “But it’s too fucking hard to learn how. Almost everyone quits after six months.”
The barrier to playing with our toys, however, is one of social acceptability rather than difficulty level. We’re able to play with our toys, but perhaps we don’t feel we’re allowed to—unless it can be done through appropriately adult media. This means television in the case of Robot Chicken, or even video games in the case of Lego Star Wars, thanks to gaming’s new status as an adult pursuit. (Something tells me you’ll be hearing me describe a paper about this in a couple months.)