Blurring the Lines Between Hipster and Geek

Due to the law of conservation of boredom, when I am too busy to blog much, Jacob putters around on the web until he finds something for me to blog. (Thanks, Jacob!) Today’s IM:

» http://www.barcadebrooklyn.com/
» microbrews + arcade games = not a bad bar?
» located in the fuzzy area between hipster and geek
» “even though this sounds a bit like an uber-hipster joint, the arcade games might help to give it a less self-important, murky vibe than, say, union pool. i’m looking forward to checking it out.”
» “It’s a fun bar, perhaps ‘hipster’ish… but it is Williamsburg. Much less pretentious feeling than most Williamsburg bars, because you can’t really act like hot shit playing Pac Man.”
» how’s that for gaming culture’s social position
» murky!

Quotes are from this article on the bar’s opening back in 2004, which Jacob stumbled upon after reading that the owners of Barcade are opening what will be Brooklyn’s only bowling alley. That, too, seems very aimed at the hipster set.

What I find particularly interesting here is that it’s the hipsters (not the geeks) who, in the above quotes, are described as the annoying subculture. Playing video games and bowling are apparently ironic enough to be hip, but still embarrassing enough to be unpretentious. Considering that nearly all of my free time over the weekend was spent either bowling or playing video games, I guess that makes me … murky?

Roleplaying as Adult Activity

This week’s Escapist Magazine is devoted to roleplaying (or rather, the lack thereof) in video gaming. A couple interesting points jumped out at me.

First, Nova Barlow’s “World of Warcraft Killed My Inner Actor” explores how the design of games ostensibly modeled on RPGs like Dungeons & Dragons actively discourages actual roleplaying:

With content designed mostly to retain players who have maxed out characters, character development also takes a backseat, because your impact on the world is limited. Games like EverQuest (and every MMOG thereafter) drove this point home. It’s a matter of necessity: Content can’t be generated fast enough for every single guild to have a unique dragon to slay. So everyone gets the same experience. Character development, the cornerstone of roleplaying, grinds to a standstill and becomes a laundry list of epic drops. What draws a lot of people to roleplaying is the opportunity to be unique in a strange land, but no matter how many options you get at the outset, at the end of the day we all look the same.

Continue reading “Roleplaying as Adult Activity”

When Games Get Big

At the end of this month, the second annual Come Out and Play Festival will be occurring in Amsterdam. I went to last year’s inaugural festival in New York, and it provided an excellent introduction to alternate reality games, street games (for folks of all ages), and “big games,” as they’re sometimes known. I attended COaP to do a short ethnographic film exploring what this gaming culture is about and what it’s like to actually play some of these things.

Continue reading “When Games Get Big”

Convention-related Links

Very soon, I would like to put the post on Bioshock I’ve been taking occasional notes for, reflect a bit on the dissertation proposal writing process, and discuss how the image of the Jewish male fits into the nerd stereotype (which came up in my proposal defense and when someone from The Jewish Chronicle recently told me about an article he’s writing about nerds, both of which inspired me to find this “nerd vs. nebbish” article from 1998). For now, though, it’s all I can do just to keep up with some links that have been piling up.

Reflections on Comic Con: David Glanzer, director of marketing and public relations for the huge pop culture festival known as Comic Con, has given a couple interviews with The Comics Reporter‘s Tom Spurgeon and Comic Book Resources‘s Jonah Weiland. Apparently the show saw 125,000 this year. I believe it, especially considering how much waiting in line has become a standard feature of the weekend. Some people I spoke with waited in line for hours in the hopes of seeing the trailer for the next Batman movie (i.e., waited in line for a commercial) at the DC panel, but it was not shown. Anyway, there’s a lot of business-oriented stuff in those interviews (which some of you may find more engaging than others), but also some interesting stuff about how conventions function within geek culture, such as when Tom asks about the con’s role to “consummate (in the g-rated sense) on-line friendships,” which leads to increased space for clubs. Actually, even more space seemed needed for that this year, I think; the Browncoats’ (Firefly/Serenity fans’) meeting seemed filled to capacity with regulars, so I had to meet folks through other means, chatting with some fellow Browncoat-curious attendees standing outside.

The Vibe of PAX: Mike (“Gabe”) at Penny Arcade reflects on how the vibe of PAX is so different from other conventions because it really feels by and for the gamers themselves. Having been to PAX three times, this actually sounds pretty accurate and not just touchy-feely, self-congratulatory stuff. While the con hosts plenty of panels and the obligatory exhibitors’ room, much of the space simply hosts tables with tabletop games going, beanbag chairs seating handheld gamers, and TVs and computers for console and PC gamers. People are just there to have fun with friends and strangers, participating in the hobby that brought them all there in the first place. Plus, Mike and Jerry go out of their way to make the visitors feel like they’re the ones in charge, allowing people to come onstage to fulfill silly requests, and fielding every personal question (except who would win in a fight between ninjas and pirates). My first year there (before I was officially there for research), they even let my friend Tony take a photo of my friend Kai pretending to lick Jerry’s head. “You were a good sport about that,” I told him, to which he replied, “I am here for your amusement.” He wandered off, presumably to do something more official. Now that is dedication to your fans.

Update (again): Mike also posts links to PAX desktop wallpapers made by PA designer Kiko. As of now, some of the links seem to not be working, but I expect that will be fixed. (Yes: see the Flickr set on PAX culture in particular. This is fairly representative of what it looks like from the convention floor: a huge line, colorful shirts, and DS’s aplenty.) For now, you can still see a good pic of a giant crowd holding aloft their phones and DS’s—the PAX equivalent of holding up a lighter at a concert.

Last-Minute Links

I’m defending my dissertation proposal today at 1:00, and then I leave for Seattle tomorrow for a week. I’m headed to the Penny Arcade Expo, and I won’t be bringing my laptop, so things will probably be pretty quiet here for a bit. Here’s a few last-minute links to check out in the meantime:

Game ratings: Eurogamer (link via Game Politics) reports on how some developers feel that the ESRB is veering a little too close to McCarthyism. The examples offered here—which include seemingly arbitrary guidelines, the complete proscription of sexual content, and quashing even satirical resistance to authority—seem pretty reminiscent of the Comics Code, which arguably stunted that industry for decades.

Geek venues: Jacob sends along a link to UK geek venues. Every country should have a map like this (it would make my job easier).

Women in IT: Slashdot features a link to a Computerworld article about how women in the IT industry cope with the men’s-locker-room atmosphere. I link directly to Slashdot to begin with because it actually refers back to one of its own posts as an example of the men’s club attitude.

Almost casual gaming: Kotaku reports that European Xbox 360s are seeing some price cuts and some renaming; it’s unclear to me whether the US consoles will be similarly renamed. The high-end “Elite” system will keep its name. The “Premium” (which Kotaku recently referred to as “the standard,” as it seems to be the bare minimum for playing games on actual disks) will be renamed the “Pro”; it recently dropped from $400 to $350 over here, and comes with a hard drive, a wireless controller, and a headset for online voice chat (though the online service is an extra $50 a year to actually play games on it). The “Core” system, which will be renamed the “Arcade” version in Europe, recently dropped from $300 to $280, and has always included a wired controller, with other peripherals extra.

The “Arcade” version will be coming with a memory card preloaded with five Xbox Live Arcade games, perhaps including Pac-man. This sounds something like the strategy I suggested in a recent post—that is, making a cheaper Xbox system more explicitly aimed at casual, downloadable games—but it’s still priced way too high for actual casual gaming. Even when Microsoft is trying to go “casual,” it still sort of veers toward “hardcore.” (Can I coin “hardcasual”? “casualcore”? Maybe I should just stop trying.)

That’s all for now. Feel free to drop me an email if you feel like saying hello at PAX!

The Saga of Ball

For many, the highlight of last year’s Penny Arcade Expo was entirely unplanned: A crowd of people made the best of their long wait in line by knocking a big, blue ball around. Later, while Gabe drew a strip onstage and Tycho fielded audience questions, someone requested that the ball be included in the strip, and the artist happily obliged him. (See lower left corner, third panel. An old character made it to the second panel by special request, too. I’m blanking on the relevance of the still-beating heart and the crowned hot dog, but those were last-minute additions too.) After the convention, the event apparently became somewhat legendary, with “ball footage” posted around the web and references among my interviewees. One of these people suggested that this illustrates the heart of gamer culture: Geeks just wanna play.

I’m fascinated to see now that Penny Arcade has made an “All hail BALL” t-shirt, announced the week before PAX 2008. This strikes me as a fairly brilliant merchandising/marketing technique. The only ones who will really be interested are those who have fond memories of the ball at last year’s PAX, which drastically limits the market for such a product. That’s okay, though: PA has its own venue where their most fervent fans are sure to appear, and some of those people seemed intent on getting the ball somehow included in the annals of PA history. The reference will be completely opaque to outsiders, so the shirt basically functions like a secret handshake with other fans. And, as I realized at Comic Con this year, some people buy fannish and geeky apparel just to wear at other cons—as a button on one person’s backpack said, “Being a fan means never having to ask, ‘Where would I wear that?'” When I go to PAX next weekend, I’ll be surprised if I don’t see dozens of people wearing this shirt.

This move really helps characterize Penny Arcade as an outfit that takes its cues from its own fans, while still doing projects in their own style. Kudos, too, for having the restraint to let the subject lie dormant awhile and suddenly announce the shirt the week before the next con.

Politics of the Metaverse

Two quick links that seemed of potential interest:

Game Politics reports on a call for an “avatar’s bill of rights” that would recognize virtual representations of people as governed by rights, not just end user license agreements (presumably only covering those in online worlds, but I haven’t read the whole article it links to yet).

And on a related note, GameDaily reports on the virtual “death” that may ensue from the nigh-inevitable government taxation of virtual goods and services.

Gaming in the Wild

After I defend my dissertation proposal, I have all kinds of grand plans, including revising and (re)submitting more papers to journals, conducting a slew of interviews for the dissertation and other projects, and getting reacquainted with sunlight. One project I think I can safely keep running in the background of my mind for awhile, however, is my observational study of handheld gaming in public spaces. Basically, every time I see someone playing a handheld gaming system or a game on a cell phone, I make a note of the scene.

In the year or so that it first occurred to me to do this study, I must admit that I have seen very few people in public on gaming-specific handhelds, and it’s tough to tell what people are doing on a cell phone (texting or Breakout?). I know one good place to look for people is a the airport, and I’m surprised to say that the examples I noted are more social than I expected. I saw one woman on a PSP leaning on (who I assume was) her boyfriend, who had his arm around her. I also met someone at South by Southwest who said he pulled out his DS on the plane and ended up playing with the stranger next to him (whom he called his “nerd buddy”). It’s easy enough to see people on handhelds at Comic Con and PAX, of course, but these are a bit outside what I’m looking for.

Eventually, I’ll do some interviews to find out where people use their handhelds and play cell games, I’ll check out the Nintendo-sponsored WiFi hot spots at McDonald’s, and I’ll take my own Nintendo DS outside and see if I happen to run into anybody who wants to play with a stranger. Apparently, it does happen (even if most of the comments in that thread are from people exclaiming that card-carrying nerds must be banished for venturing under the sun’s fiery gaze). Any thoughts on where else one might find handheld gamers in the wild?