Kotaku recently compiled a bunch of articles and quotes from critics in a debate about whether games would ever “grow up.” To summarize, some arguments include:
- Comics and games are “infantilized” because artsy content is the exception, with most of these media targeted to teenage boys;
- But games “have more to achieve” as a medium, and some creators are pushing for that;
- Moreover, dominance of the low-brow “isn’t inherent” to these media, but actually is common across all entertainment media;
- And in the meantime, part of the problem is that consumers “expect too little” of games (as evidenced by Bioshock, which is not nearly as sophisticated as its reception might have suggested).
My response to this is sort of a follow-up to recent posts addressing the perceived immaturity or unmasculinity of geeky pursuits like games and comics. In short, I agree with just about all of these to some extent, but I’d contend that these stereotypes can be escaped through creative and marketing efforts. Just look at the “graphic novel.”