Posting has been sparse here as I take care of a series of important tasks and imminent deadlines. I hope to report some good news soon, at least, about some ongoing research efforts. (Plus, I have about a thousand links to share with you over here.) In the meantime, I wanted to just jot a couple brief notes on things I was afraid I might forget otherwise.
What I Learned from Kane & Lynch: I played Kane & Lynch: Dead Men for the Xbox 360 a few weeks back, and I realized I learned some things about my own tastes in gaming from it.
- I don’t mind repetitive gameplay if there is really interesting dialog over it; the shooting makes the dialog feel more intense.
- While I enjoy Halo 3, Half Life 2, and certain other games where you save the world/galaxy/universe, in general, I am tired of playing the messiah, and glad to play another sort of character.
- I find myself disappointed by gamesâ€”like Kane & Lynchâ€”that set up a grand plot and then only deliver on half of it. Movies are generally no more than two hours, and games are generally between twice and forty times as long as that. Why can games not tell a complete story in that time span?
Jedis in the Park: While wandering around Rittenhouse Square last night, pondering over how to phrase something I am writing, I came upon a group of people swinging around light sabers. I asked if they were part of some organized light saber group or if they were just, you know, random light saber enthusiasts. They immediately held out the handle of a light saber, inviting me to join, and gave me a colorful flyer, directing me to PAjedi.com. I was too busy to join, but they were so friendly (and strong with the Force) that I wanted to give them a link.