Too Many Links

Please pardon me while I get a little more rambling than usual: I have a window full of open tabs waiting to be blogged about, but I don’t really have the time or inclination to blog about them right now. (I haven’t even finished my write-up on the ICA conference from last weekend!) So, here’s a mish-mash of interesting links worth taking a look at sometime, with a minimum of commentary.

Bringing new people to games: Cerise Magazine is a new, female-oriented magazine for gamers. If you happen to be female and/or a gamer, I’d be curious what you think. Also, GameDailyBiz has an article up about marketing to “game minorities” (i.e., everybody besides “geeks” and “18–34 year old males”).

The ludification of culture: People like the idea that a game-like context can motivate people. So, should democrats look to video games for inspiration? Or should employers make the workplace look more like a game? Neil Postman would not be happy about this.

New game paradigms: Does Zelda need an overhaul? I have no idea if this is even relevant to this blog yet, but I was not thrilled with Twilight Princess and I’m still trying to work out what seemed lacking.

Comics Magazines Are Really About TV, Making Money, and Zombified Movie Stars: Kring of Heroes and Lindelof of Lost chat with Wizard. Potentially interesting implication about geeky media interpretation habits:

When you watch “Heroes” as a genre fan and you see there are certain inevitable parts of an origin story or a superhero story that are driving toward the same end—geeks can watch “Heroes” and go, “Oh, this is like something I read in an issue of X-Men” or “This is Rising Stars.” The fact that Tim hasn’t read that stuff gives him so much more beyond plausible deniability. It actually brings a certain freshness to the storytelling, because he’s telling the story his way without feeling like he’s a slave to what inspired it.

Also, Dirk Deppey links to an article by Wizard‘s price guide gurus with the following text: “On the off-chance that you’d forgotten: the face of evil.” Reminds me of when Matthew Pustz refers to art comics readers as “snobs,” which I was pretty surprised to see used straight-faced in a scholarly work. Oh, and also:

If comic-book culture were a puppy, I’d kick it. If comic-book culture were a kitten, I’d tie it in a burlap sack stuffed with rocks and throw it in a nice, deep river. The only downside to the golden age of comics that we currently inhabit is the possibility that you might brush up against some form of comic-book culture in the midst of reading, staining the sleeve of your shirt. Don’t bother washing it. You’re going to wind up burning the damned thing anyway, so you might as well do it now.

I wonder if the comic-book culture he wants to kick is necessary to sustain the “golden age” of which he speaks. (And do the puppy-kickers consider themselves geeks too?) Worth returning to later.

Convergence Culture Consortium Links: Reaching audiences, maintaining identity, and fan proselytizing/evangelism (also see marketing push vs. evangelism pull). Also, fan behavior typologies (plus follow-up comments and posts).

Arcade Gaming: Sex and gambling, but no games in arcade hell (which reminds me of a recent trip to Vegas, when I got excited briefly that UNLV has a “Gaming” major that is actually about casinos and gambling, challenging how I think of that word). Also, I just presented a paper at ICA, and one of the central premises is that it’s just too loud in arcades to get immersed in the actual narrative of games; then Japan goes and screws it all up for me.

The Franchise That Lived: What happens to Harry Potter when the series is finally done? Will he be seated at the right hand of Sherlock?

Psychology: Field guide to loners. Maybe relevant, maybe not.

3 thoughts on “Too Many Links

  1. “I wonder if the comic-book culture he wants to kick is necessary to sustain the ‘golden age’ of which he speaks.”

    Not really. Most comics shops don’t carry comics devoted to books not catering to the superhero-decadence crowd. The golden age I’m talking about is taking place primarily in bookstores, not comic-book stores, and is supported by manga, not superduper comics.

  2. Okay, I can see that. I have been spoiled by living most of my life in the Boston area, which has stores like Million Year Picnic and Comicopia.

    That said, I was under the impression that some alternative/art publishers still rely pretty heavily on the direct market. I vaguely remember someone from Top Shelf saying some time ago that their income was split almost evenly between comic stores, book stores, and conventions—but that was years ago, to be fair. Have things changed so much since then? (I haven’t been reading or writing as much about the industry as I was a few years ago.)

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