Please pardon me while I get a little more rambling than usual: I have a window full of open tabs waiting to be blogged about, but I don’t really have the time or inclination to blog about them right now. (I haven’t even finished my write-up on the ICA conference from last weekend!) So, here’s a mish-mash of interesting links worth taking a look at sometime, with a minimum of commentary.
Bringing new people to games: Cerise Magazine is a new, female-oriented magazine for gamers. If you happen to be female and/or a gamer, I’d be curious what you think. Also, GameDailyBiz has an article up about marketing to “game minorities” (i.e., everybody besides “geeks” and “18â€“34 year old males”).
The ludification of culture: People like the idea that a game-like context can motivate people. So, should democrats look to video games for inspiration? Or should employers make the workplace look more like a game? Neil Postman would not be happy about this.
New game paradigms: Does Zelda need an overhaul? I have no idea if this is even relevant to this blog yet, but I was not thrilled with Twilight Princess and I’m still trying to work out what seemed lacking.
Comics Magazines Are Really About TV, Making Money, and Zombified Movie Stars: Kring of Heroes and Lindelof of Lost chat with Wizard. Potentially interesting implication about geeky media interpretation habits:
When you watch â€œHeroesâ€ as a genre fan and you see there are certain inevitable parts of an origin story or a superhero story that are driving toward the same endâ€”geeks can watch â€œHeroesâ€ and go, â€œOh, this is like something I read in an issue of X-Menâ€ or â€œThis is Rising Stars.â€ The fact that Tim hasnâ€™t read that stuff gives him so much more beyond plausible deniability. It actually brings a certain freshness to the storytelling, because heâ€™s telling the story his way without feeling like heâ€™s a slave to what inspired it.
Also, Dirk Deppey links to an article by Wizard‘s price guide gurus with the following text: “On the off-chance that youâ€™d forgotten: the face of evil.” Reminds me of when Matthew Pustz refers to art comics readers as “snobs,” which I was pretty surprised to see used straight-faced in a scholarly work. Oh, and also:
If comic-book culture were a puppy, Iâ€™d kick it. If comic-book culture were a kitten, Iâ€™d tie it in a burlap sack stuffed with rocks and throw it in a nice, deep river. The only downside to the golden age of comics that we currently inhabit is the possibility that you might brush up against some form of comic-book culture in the midst of reading, staining the sleeve of your shirt. Donâ€™t bother washing it. Youâ€™re going to wind up burning the damned thing anyway, so you might as well do it now.
I wonder if the comic-book culture he wants to kick is necessary to sustain the “golden age” of which he speaks. (And do the puppy-kickers consider themselves geeks too?) Worth returning to later.
Convergence Culture Consortium Links: Reaching audiences, maintaining identity, and fan proselytizing/evangelism (also see marketing push vs. evangelism pull). Also, fan behavior typologies (plus follow-up comments and posts).
Arcade Gaming: Sex and gambling, but no games in arcade hell (which reminds me of a recent trip to Vegas, when I got excited briefly that UNLV has a “Gaming” major that is actually about casinos and gambling, challenging how I think of that word). Also, I just presented a paper at ICA, and one of the central premises is that it’s just too loud in arcades to get immersed in the actual narrative of games; then Japan goes and screws it all up for me.
The Franchise That Lived: What happens to Harry Potter when the series is finally done? Will he be seated at the right hand of Sherlock?
Psychology: Field guide to loners. Maybe relevant, maybe not.