A Gaming Survey

I got a message yesterday from Nick Bowman, a doctoral student at Michigan State University I met this past year at the International Communication Association conference. He says:

Myself and a colleague, Daniel Schultheiss, are working on gathering gamer data on on-line video game players. At this point, Daniel has a wealth of information on German game players, but he is/we are hoping to expand this subject pool to include gamers from other parts of the world. If you could help perhaps spread the word about our survey, it would be a great help to both of us.

If you could consider forwarding the survey link to your students and colleagues – or anyone else interested in on-line gaming – this would be very helpful to us. The survey link is http://www.unipark.de/uc/entertainment_online/, and currently there are German and English language versions. The survey should take less than 10 minutes. Subjects who choose to complete the survey are entered into a raffle to win free audio-book downloads (he has something in the neighborhood of 55,000 free downloads he can give away), and all identities will be kept private.

If you have any further questions, please contact me at bowmann5 at msu dot edu.

I bolded the parts I thought might be particularly relevant. Please feel free to take the survey yourself or to pass it along to others. Thanks!

Culture, Community, and Nerdy Music

Church emailed me yesterday (at Matt S.‘s prompting, I think) to invite me to check out an interesting conversation. The whole thread started with Z.’s year-end wrap-up post at Hipster, Please!, which reflected on how the nerdcore hip-hop scene has long seemed less community-oriented than the wizard rock scene. Nerdcore artists seemed to move past that in 2007 to help a fellow artist in need, leading Z. to conclude that for him, 2007 “will be remembered as the year we came together, if only for a minute and if only under the worst of circumstances.”

The conversation that followed the post, however, was mostly concerned with why nerdcore hasn’t had that sense of community more often, or in a more sustained fashion. Noting that the post was getting so many comments that it looked like a forum, participants moved over to the Game Music 4 All forum to continue. The conversation touches upon a number of related points, such as what “nerdcore” really means, what binds the various interests related to nerdcore, and whether nerdcore and wizard rock are better approached as genres, scenes, or movements. It’s very interesting reading, and I encourage you to go check out the whole thread yourself.

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Links: From Closet Geeks to Sexiest Geeks Alive

Christmas was typically geeky (for me) in the Tocci household this year, netting one Mario brothers t-shirt, two comics, four Xbox 360 games, one PS2 game, one DS game, and the new They Might Be Giants album. I also had the opportunity to introduce my girlfriend’s family to the Guitar Hero series, graciously lent by my brother Stephen. Now I am turning my attention back to papers, the dissertation, and taking stock of the links I’ve gathered to clutter up my browser lately.

Continue reading “Links: From Closet Geeks to Sexiest Geeks Alive”

Is the Web Overrun by Geeks, or Is Everyone Geeky Now?

Awhile back, I read about a Pew study on sites like Digg and Reddit. According to the BBC, the study found that “Seven out of ten of the stories selected by the user-driven [news] sites came from blogs or non-news websites with only 5% of stories overlapping with the ten most widely-covered stories in the mainstream media.” Also, “In a week dominated by stories about Iraq and the debate about immigration, users were more interested in the release of the iPhone and the news that Nintendo had surpassed Sony in net worth.” One of the authors admits that the “technology bias” was probably due to enthusiastic “early adopters” of such sites. I think that’s kind of an understatement. I think the sites they were looking at in the study were geek-dominated sites, and what they’re seeing is—to some extent—a geek-driven news agenda. You know me, of course—maybe I’d have called you a witch in Salem if I had been doing my dissertation on witches back then—but I doubt this is my imagination. I dropped by a Reddit Meetup on Halloween which seemed overwhelmingly male and sported a disproportionate number of people dressed as video game characters.

Not long after I read about the Pew study, I came across a link that keeps track of the most visited Wikipedia pages in a given month. As of when I’m checking it now, the top 10 include Naruto, Guitar Hero III, Harry Potter and the Deathly Hallows, Heroes, and Transformers (film), among others. If you don’t count generic pages like the entry page, pages about stereotypically geeky media products (anime, video games, fantasy literature, superheroes, robots, etc.) account for over half of the top ten results. Sex-related and Xbox-related pages figure prominently in the rest of the list. Sure, you occasionally see something like 50 Cent or America’s Next Top Model, but what we’d typically consider “mainstream” seems pretty outpaced here by what we’d consider “geeky.”

Continue reading “Is the Web Overrun by Geeks, or Is Everyone Geeky Now?”

Latin Fans: Wankers vs. Geeks

Emily Wilson, an assistant professor of classical studies at Penn, has written an article at Slate reflecting on why Americans might be interested in learning Latin. It’s an interesting question, and one I hadn’t realized might be a timely issue—are there other recent examples of a surge of Latin-speaking geekery? I must admit, though, to some confusion about what the article implies about the origins of this phenomenon.

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Black Nerds vs. Nerds Who Happen to be Black

Awhile back, Sam Ford wrote a post questioning whether “the black nerd” could be a stereotype that “breaks” stereotypes. I dashed off a quick comment and then went on to read the post that inspired Sam’s words: filmmaker Raafi Rivero’s “Black Nerds: The Revolution No One Could Have Predicted.” (I was interested to see that Ron Eglash, whom I noted in my comment on Sam’s post, commented on the original post himself.)

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Time, Top Tens, and Tastes

On Joystiq‘s post covering Time’s top 10 games of 2007, the writer and commenters repeatedly lambaste the magazine for putting Halo 3 at the top of that list. They are working under the assumption that a “mainstream” magazine simply reverts to default selections—i.e., what made the most money—when reviewing games. I find this an interesting response because it suggests that what I’ve often thought of as a somewhat unified “geeky blogosphere” may actually be more fragmented. That is, nobody commenting on Time‘s list seems aware that the list was written (and, I assume, the results chosen by) Time‘s resident nerd, Lev Grossman, co-writer for an entire geek culture blog for the magazine. Lev comments on his top 10 lists for comics and games on that same blog.

Granted, the top 10 lists for comics and games were a little more mainstream-oriented than in some previous years. The games list only includes first-tier titles, not downloads (Pac-man CE, Space Giraffe, and flOw might have been contenders, for example). The graphic novel list features four titles by Marvel/DC (five if you count Wildstorm, distributed by DC). Andrew Arnold, who handled Time‘s graphic novels list in some previous years, focused more on indie titles, perhaps as part of his mission to introduce new audiences to comics they would be less likely to find out about otherwise. Perhaps such a mission seems less pressing now, in a time when the magazine has abandoned its artsy comics blog in favor of an overtly nerdy blog—or perhaps this is simply a reflection of one man’s tastes versus another’s.