A few relevant links found their way to my inbox this week. Let’s have a look.
I just got back from Montreal, where I was attending the International Communication Association 2008 conference. Due to cost and scheduling issues, I wasn’t able stay for as long as I might have liked, but even in the couple days I was there, I got to see some thought-provoking presentations and meet some interesting people. Here are a few things I wanted to make note of before I forget. Find out more information about these panels in the ICA conference program (PDF link).
Things have been busy with non-web writing lately, and are about to get busier, so updates may be sparse (or, I suppose, absent) around here for at least another week or so. Tomorrow I’m headed to Montreal shortly for the International Communication Association 2008 conference, presenting a paper on experimental comics and the concept of visual language. In the meantime, here’s a few links I’m not sure what to do with, but which seemed interesting enough to post.
As you might have guessed from some of my earlier posts, I’m fascinated by storytelling in video games, but I also feel like there are some severe impediments to narrative engagement in the way games are currently designed. I find it useful to criticize what games might be doing that actively screws up narrative engagement, like letting your protagonist die repeatedly, but in a way, that’s just the tip of the iceberg. An even greater issue, I’d argue, is in the range of input and interaction techniques that games offer, effectively pre-determining what kinds of stories get told.
All right, here are all the links that didn’t make it to one of the “themed” posts I did recently. Please pardon me if you suggested one of these links a long, long time ago and I forgot to give you creditâ€”they’ve been sitting in my bookmarks folders for pretty much forever now.