Geeks Now Officially Acceptably Manly

Fellow Annenberg student Moira alerts me that Spike TV’s Guys Choice awards include a category for “Coolest Geek.” The category comes alongside other arguably geeky categories, such as “Naughtiest Cybervixen” and “Most Viral Video,” and of course more expected results such as “Most Unstoppable Jock,” “Biggest Ass Kicker,” and “Cockiest Crew.”

Incidentally, I first tried to access Spike TV’s site using Camino (my default web browser), and got greeted by one of the scantily-clad cybervixens alluded to above. (My friends tell me that this is not really a cybervixen, but just a very airbrushed photo of a woman. This has instilled me with self-doubt. Either way, vixen-like.)

I wonder if the title above should have actually read “Men Now Officially Acceptably Geeky.” I’ll get back to you on that one.

Update: Kotaku alerts me that Heroes star Masi Oka won the “coolest geek” award. I’m impressed that they did pick a pretty genuine geek: according to a recent Wired interview, Oka is constantly trying to sneak comic book and anime references into his lines, and he also programmed visual effects software for Industrial Light and Magic.

Tellingly, though, “Game With the Most Game” went to Madden NFL ’07. As Kotaku points out, “The only other contender was World of Warcraft (which, don’t get me wrong, is a popular game, but most of the award categories were geared towards the FHM genre, so I’m not sure it had a fighting chance).”

For the social and cultural researchers out there, also feel free to check out what Kotaku readers have to say about Spike TV and the encroachment of “jocks” in their arena.

Gaming Literacy (and Unabashed Wonder) Revisited

Today my friend Caralyn came by to play some Guitar Hero II for the first time. You may remember Caralyn as the friend who claimed to not know how to play video games, which I took as a personal challenge of sorts.

We did indeed play some GH2, but then she asked if I had more games in which “you don’t die” (an interesting characteristic of video games that I’m not sure developers are actively considering, but which my girlfriend also identifies as her preference). She saw the case for Nintendogs, which I’m borrowing from friends for an experiment I’m working on this summer, and asked to play that.

It is amazing how badly we as human beings want to play with cute animals. I don’t even think the “uncanny valley” applies to dogs—even the handheld virtual ones are so cute that Caralyn proclaimed this game better than GH2. And when I told her to blow into the microphone to blow bubbles at the puppies onscreen? “This is like the future!” (Game system sales figures and Nintendo stockholders would probably agree.)

This is an important reminder to me that I must play video games with more newcomers—not because I need to convert them or anything, but because I need to see how people approach this stuff when they haven’t been doing it since they were three years old.

Wizards Throw the Best Parties

Fellow Annenberg student Paul Falzone sends along an article from Salon: “Potterpalooza,” one journalist’s take on a Harry Potter convention in New Orleans. The author’s outsider perspective is interesting, describing it as something of a geek paradise:

Despite my quibbles with overzealous fan-fic authors, this was one hell of an accepting crowd, one in which a teenager was as welcome to weigh in as a professor, where discussion of philosophy was as compelling as discussion of technology, where it didn’t matter if you were from a Christian fundamentalist or Wiccan background, and where even the fiercest debate could teach an ardent fan something new.

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Game Thesis Downloads

While browsing around Gamasutra, I came up on a master’s thesis that had been originally posted at Game Career Guide. I followed that back to its source and found a smorgasbord of fascinating video game theses on a variety of topics, such as:

There are a number of technically-oriented theses too, as you would expect. I’m excited to see so many theses collected together that view gaming from an analytical perspective rather than a developmental perspective, however, just because the latter is so much easier to find.

Plagiarist Paradise, or Homework as Communication Medium?

A friend and fellow Ph.D. student just referred me to “‘legitimized’ plagiarism on Facebook,” an application called Facebook Docs. From the Facebook page:

Make next year easier… upload last year’s homework to Facebook Docs! […]

It may be summer, but before you delete all of your homework, you should upload it to FACEBOOK DOCS!

FACEBOOK DOCS is an application made by a company called SCRIBD.
SCRIBD : TEXT :: YOUTUBE : VIDEOS

Wouldn’t it be nice if next time you got stuck on a problem, you could just open up Facebook Docs and find the paper of a student from last year… not to cheat, but just to compare…

Everything you write is /your/ property. Thus, there’s no reason to not share off your mad writing skills and maybe help some poor soul down the road…

Its like getting a book with comments already in the margin!

PS… Cheating is wrong. but helping others is Christian.

Now, a few things.

Continue reading “Plagiarist Paradise, or Homework as Communication Medium?”

Notes on the Achievement System

As you may know, the Xbox 360 has a system of “achievements”—little goals that you can complete in games to net you points on your “Gamerscore.” When you kill 100 opponents in ranked matches with a chainsaw in Gears of War, for example, a little message pops up to let you know you’ve received the “It’s a Massacre” achievement. (More example Gears achievements here.) It’s basically the single-player high score system from arcades put into an online context.

I think the achievement system is a clever idea, though I wish I could disable it. It can be distracting to have little messages popping up while I’m trying to kill people with a chainsaw. I’m also unclear still on whether gamerscore has any impact on how you get placed in ranked matches of games like Gears, or whether you only get placed based on your previous experience with that specific game (with less chance of being placed with people you’ve rated poorly). As I’ve said here previously, I’d rather be grouped with other players based on preferred play and conversation style (i.e., not so much swearing and racist/homophobic slurs) than based on score-based rankings.

I’m blogging this now, though, because the variety of player reactions toward the achievement system may offer an interesting glimpse into what people see as the purposes and appeals of video gaming. Raphael van Lierop has started up a conversation spanning several web pages about the pros and cons of the achievement system and Gamerscore, which he calls “the new gaming geek bragging rights, the justification to your peers for all those hours you spent playing Oblivion.” I think it’s particularly interesting how he points out that the achievements are typically weighted toward online play, which you need to spend extra to have access to. See the original forum thread here, which I came upon via Joystiq, via GameSetWatch, via Dearest Copernicus, via IGDA executive director Jason Della Rocca.

Reflecting on ICA 2007

I just got back from a very long trip, visiting family and then attending the International Communication Association’s 2007 Conference in San Francisco. I spent most of the weekend attending panels in the Game Studies interest group, where I met a number of friendly people whose work I admire. Many of the panels gave me food for thought, so I thought I would write some specific notes here to get a dialog going (or at least remind myself of things to write about more in depth later).

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When Endings Are a Good Thing

As you’ve probably heard, Lost has an end date (see articles here, here, and here). There was some back-and-forth about whether Battlestar Galactica would be announcing something similar or continuing as “an open-ended adventure,” but it’s apparently been confirmed that it’s going to end next season.

I find it fascinating that fans would want shows to end, considering how vocal fans are about making sure their favorite shows stay on the air. In the last link above, a statement from the producers of Battlestar notes that “we know our fans will be saddened to know the end is coming,” but I actually doubt that this is the case, for the most part.

TV shows are often made to just continue on as long as they are profitable. While fans have often rallied to prevent their premature cancellation, a really story-driven serial like Battlestar or Lost can get pretty dull when it deviates from actually progressing the narrative. Lost is designed to be a narrative with secrets that get revealed. Having an end makes us feel more like we’re watching a story and less like we’re strung along like customers/dupes. It’s impressive to see shows ending when it’s time for them to end, without (too much) regard for that usual economic model.

I wonder if another reason people want to see these kinds of shows end is that the longer shows like Lost or Battlestar continue, the less people are able to speculate and fill in the blanks (or take it where they like with fan fic, for that matter). Keeping it contained gives people more freedom to work with it, perhaps, though I wonder how able fans will be to expand upon it once it’s all tied up in a bow. The creators of Lost say that you’ll eventually understand why spin-offs and sequels aren’t really an option, so does that preclude fan fic as well?