Considering Bubble Tanks (cf. flOw, 2006)

Ian Schreiber muses on the tricky issue of video game citations. Generally, you don’t openly cite sources when making games, even if you’re making a barely-modified clone (e.g., as Bubble Tanks is to flOw)—but how do you reconcile this with academic honesty practices when teaching people to make games? It seems like a good idea to address this in an academic setting, and yet it’s not something that will really come up for students once they’ve moved beyond that setting into game design jobs (but perhaps it should).