Awhile back, I devoted an entire post to Bioshock, a highly anticipated and critically acclaimed game that got me thinking a lot about the medium and our standards for evaluating it. I recently played through one of the other blockbuster games of 2007â€”perhaps the other blockbuster game, according to someâ€”Bioware’s Mass Effect. Like Bioshock, Mass Effect feels like an attempt to leap forward in how we think about games as a storytelling device.
Again, I’m not really in the business of doing reviews, but this game just gave me too much food for thought to ignore. I’ll remain generally vague here, but still, expect some spoilers to follow (especially in the forum posts I link to).